The Witcher 2: Assassins of Kings - Dark Edition
2012
- role-playing (rpg)
- adventure
- action
- fantasy
- single player
The story
Compared to the initial award winning PC release, the Xbox 360 edition will feature lots of new and exciting content. Additional hours of gameplay for the Xbox 360: New major adventures set in previously unseen locations, expanding the story and introducing new characters, mysteries and monsters. New Game Introduction and cinematic: All new animations and cut scenes, including a new, three and a half minute pre-rendered cinematic depicting the assassination of King Demavend of Aedirn. BAFTA Award winner and Academy Award nominee Tomasz Baginski brings this key historical event to life, setting the stage for the story told in The Witcher 2. Upgraded interface, designed specifically for the Xbox 360: Game camera and targeting have been redesigned for the Xbox, and with upgraded pad controls, players will now be able to experience fully The Witcher 2's spectacular and thrilling combat. Dark Edition content: The Witcher 2: Assassins of Kings game on 2 DVDs, MAKING-OF DVD: All the cinematic materials related to game - trailers, dev diaries, gameplay footage, interviews and making-of exclusive video. WORLD MAP: A map of the game's world. THE WITCHER MEDALLION: A wolf head metal medallion on a chain. QUEST HANDBOOK: The Witcher 2 quest handbook for both novice and experienced role-playing fans. GAME MANUAL: A rulebook and interface explanation to help you get started. ARTBOOK: Extensive, 232 pages documentary of game's graphical assets with descriptions. Including concept arts, cover renders and stories behind Art of The Witcher 2. STICKERS: Three stickers with Witcher 2 graphics. DARK EDITION BOX: An elegant thick cardboard box to hold all your valuable Dark Edition contents.
What it’s like
Grim, rain-soaked medieval fantasy rendered in muddy greens, ash greys and firelit amber, with candlelit taverns, mist-choked forests and sooty castle halls that feel lived-in rather than polished. The art direction leans painterly and dark, its ink-wash skies and gothic silhouettes giving every ruined village a weathered, melancholy weight. The soundscape is a low, mournful orchestral score that swells in combat and drops to near-silence in the quiet hours between towns, punctuated by rain, crackling hearths and the clatter of distant soldiers. In the hands it is a deliberate, weighty experience: slow travel across open maps, long stretches of dialogue and choice, then sharp, sword-and-magic fights that demand timing and patience on the pad. The pacing is unhurried and the register is cynical but humane, following a hardened monster hunter drawn into political intrigue and slowly reckoning with loyalty and loss. Violence is frequent and bloody, with swordplay, gore and grisly creature deaths, and there are sexual scenes and nudity, so this is not gentle. It suits long, dim evenings alone or a committed weekend session, and it is for players who want mature, morally grey role-playing with atmosphere to match.
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