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Dark Souls II: Crown of the Sunken King

2014

Audio: English · Subtitles: English, Polish, Portuguese, Russian, Chinese, Korean, French, Italian, German, Spanish

  • role-playing (rpg)
  • adventure
  • action
  • fantasy
  • single player
  • multiplayer
  • co-operative

The story

Dark Souls II: Crown of the Sunken King is the first DLC expansion for Dark Souls II, released in July 2014. It takes players to the subterranean city of Shulva, an ancient, sunken city filled with new enemies, intricate traps, and formidable bosses. The expansion introduces new weapons, armour, and spells, as well as additional lore that explores the history of the Sunken King.

What it’s like

Murky, drowned-stone gloom lit by sickly green torchlight and the eerie glow of lanterns, with the sea-water sheen of flooded halls reflecting on crumbling Shulva brickwork. The art direction is gothic and decayed, all weathered arches, submerged colonnades and dim, tidal blues and greys, while the soundscape leans on dripping water, distant echoes and the low groan of ancient machinery, broken now by sudden clashes when something stirs in the dark. It is a slow, deliberate game in the hands: movement is weighty, every corridor demands wary, step-by-step exploration, and the rhythm alternates long tense stretches of careful navigation with sharp, punishing boss encounters. The mood is melancholic and ominous, a brooding late-night companion rather than a light diversion. Violence is frequent and fantasy-stylised, with blood-spattered combat, grotesque enemies and dread-laden traps, but it is not gratuitous gore. It suits players who want a demanding, atmospheric challenge across long sessions, especially those who relish dense world-building and the satisfaction of mastering hard fights.

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