Dead Space 2
2011
Audio: French, Spanish, German, Italian
- shooter
- adventure
- action
- science fiction
- horror
- survival
- single player
- multiplayer
- co-operative
The story
Three years after the Necromorph infestation aboard the USS Ishimura, Isaac Clarke awakens from a coma, confused, disoriented, and on a space station called The Sprawl. Just as his health begins to improve, The Sprawl is overrun with even more advanced forms of the alien-zombie hybrids.
What it’s like
Cold sterile corridors lit by flickering fluorescents, pale blue holographic HUD readouts floating over grimy metal, and long stretches of dark vacuum framed through station windows where a single distant star hangs still. The sound is the signature of the series: a low industrial drone and metallic groans of the station settling, punctuated by wet, shrieking alien cries and the hiss of venting steam that makes every doorway feel like a held breath. Dread builds slowly through backtracking and quiet hallways before erupting into tight, claustrophobic firefights in which the limbs and bodies of the Necromorphs are dismembered with precise, brutal effect. The tone is bleak and tense, with a sense of isolation that sharpens into panic, and the story follows a traumatised engineer wrestling with his own mind as the horror closes in. Violence is frequent and graphic, with heavy gore, bloody dismemberment, and disturbing body horror, plus some frightening imagery and psychological unease, though there is no sexual content. Best suited to players who want a tense, atmospheric survival horror experience across a long single-player campaign, late at night with the lights low.
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